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Build a REAL SportsFolio! - AllSportsMarket Returns 3.31.14

November 20, 2013 in public

On March 31, 2014, the preview release of the new AllSportsMarket platform will be open exclusively to stakeholders.

The new platform is built on the Google cloud architecture plugging directly into Google Wallet. This will provide secure banking, fraud protection and load capacity to handle virtually unlimited users around the world. The market will strictly conform to the core principles as required by government regulations.

1. This new market is for the sports fans… Main Street… NOT Wall Street… and NOT their trading machines.

2. There will be NO margin. This is a cash market only.

3. Commissions will be set at 1% and rebates will apply for volume traders.

4. There will be FULL public reporting of traders and trades. NO secrets.

Android Nabs Milestone 81 Percent of Smartphone Market

November 12, 2013 in public

(credit to:,2817,2427013,00.asp)

Google’s Android platform had a milestone third quarter, topping 80 percent of global smartphone shipments for the first time, according to IDC.

The analyst firm also said Microsoft’s Windows Phone had an “amazing” quarter with 156 percent year-over-year growth.

“Android and Windows Phone continued to make significant strides in the third quarter. Despite their differences in market share, they both have one important factor behind their success: price,” Ramon Llamas, Research Manager with IDC’s Mobile Phone team, said in a statement. “Both platforms have a selection of devices available at prices low enough to be affordable to the mass market, and it is the mass market that is driving the entire market forward.”

Android reached 81 percent of the smartphone market thanks to its “broad and deep list of vendors,” IDC said. Still, Samsung led the charge with 39.9 percent of Android shipments, while other Android vendors “still struggle to find meaningful market share.”

Apple’s iOS landed in second place with 12.9 percent of mobile operating system share. That’s down from 14.4 percent during the same time period last year, but IDC attributed that to “soft demand in the weeks leading up to the launch of iOS 7 smartphones.”

“If the 9 million units sold during the last week of September is any indication of future adoption, iOS stands to reap another record quarter in terms of volumes, market share, and year-over-year growth,” IDC concluded.

Windows Phone landed at 3.6 percent mobile OS market share, up from 2 percent last year. It shipped 9.5 million devices during the third quarter, driven largely by Nokia.

“By itself, Nokia accounted for 93.2 percent of all the Windows Phone-powered smartphones shipped during the quarter, marking a new milestone in the company’s short history on the Microsoft platform,” IDC said. “Participation from other vendors, meanwhile, still seemed a mixed bag with more vendors participating from a year ago, but volumes still far behind Nokia’s own.”

BlackBerry continued its downward spiral, landing at 1.7 percent share for the quarter, down from 4.5 percent last year.

Google recently released a new version of Android, dubbed KitKat.

College Athletes Can Seek Cut of TV Money - U.S. Judge

November 10, 2013 in public

By Dan Levine (credit to:

Nov 9 (Reuters) - A lawsuit brought by college athletes seeking television and videogame revenue can move forward, a U.S. judge has ruled, in a case that seeks to reshape traditional notions of sports amateurism in the United States.

In a decision on Friday, U.S. District Judge Claudia Wilken in Oakland, California, ruled that a group of players could sue the National Collegiate Athletic Association as a class action, in an effort to change rules that bar athletes from earning money on their images. However, she also ruled that athletes could not seek money damages for financial losses they suffered in the past.

The lawsuit takes on the highly lucrative business of college athletics, where universities reap billions of dollars from men’s football and basketball, but players are not allowed to profit.

Filed in 2009, the case seeks to create a new system where broadcasting and videogame revenue would go into a fund. Players would not get a cut of it while they were actively playing, but they would get money after they were no longer NCAA-eligible, said Sathya Gosselin, an attorney for the athletes.

“The NCAA has long decried this litigation as threatening college sports as we know it, when in fact the relief sought here is narrow,” Gosselin said.

NCAA chief legal officer Don Remy said the NCAA was pleased that Wilken removed damages from the case.

“We have long maintained that the plaintiffs in this matter are wrong on the facts and wrong on the law,” Remy said in an email. “This ruling is one step closer to validating that position.”

Over 20 current and former athletes sued the NCAA, alleging that it violated federal antitrust law by conspiring with videogame maker Electronic Arts Inc and the NCAA’s licensing arm to restrain competition in the market for the commercial use of the players’ names, images, and likenesses.

The athletes also had originally sued EA, which recently settled.

The NCAA had argued that the lawsuit should not be certified as a class action because some stars would earn much more than other athletes, thus setting up a conflict of interest. The law requires that class action plaintiffs should adequately represent the entire group without conflicts.

Wilken rejected that argument, writing that the players sought group licensing rights. “This distinction is important because it renders irrelevant any differences in the value of each class member’s individual publicity rights,” Wilken wrote.

However, she found that for purposes of damages, the plaintiffs had not come up with a manageable way to figure out which individual players had actually been harmed by the NCAA’s policies.

The NCAA could attempt to appeal Wilken’s ruling.

The case in U.S. District Court, Northern District of California is In Re NCAA Student-Athlete Name & Likeness Licensing Litigation, 09-1967.

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